This guide is about helping you to play Dracopals.
Dracopal Deck Guide
The cards I’m playing are:
- Draco Face-Off 1x
- Twin Twisters 3x
- Solemn Strike 3x
- Solemn Warning 1x
- Performapal Secondonkey 3x
- Master Pendulum, The Dracoslayer 3x
- Vector Pendulum, The Dracoverlord 3x
- Archfiend Eccentrick 3x
- Guiding Ariadne 3x
- Luster Pendulum, The Dracoslayer 1x
- Performapal Camelump 2x
- Performapal Guitartle 3x
- Performapal Lizardraw 3x
- Performapal Monkeyboard 1x
- Performapal Pendulum Sorcerer 3x
- Performapal Silver Claw 3x
- Performapal Skullcrobat Joker 1x
- Beast-Eyes Pendulum Dragon 1x
- Dinoster Power, The Mighty Dracoslayer 2x
- Ignister Prominence, The Blasting Dracoslayer 1x
- Abyss Dweller 1x
- Castel, The Skyblaster Musketeer 1x
- Daigusto Emeral 2x
- Diamond Dire Wolf 1x
- Gagaga Cowboy 1x
- Leviair The Sea Dragon 1x
- Majester Paladin, The Ascending Dracaoslayer 1x
- Number 101: Silent Honor Ark 1x
- Number 17: Leviathan Dragon 1x
- Number 38: Hope Harbinger Dragon Titanic Galaxy 1x
The side deck is really up to you, but I’m playing:
- Artifact Lancea 3x
- Droll & Lock Bird 3x
- Effect Veiler 3x
- Maxx “C” 3x
- The Winged Dragon Of Ra – Sphere Mode 3x
The main idea of this deck is to go second and OTK (One turn kill) using the Performapal cards, which alter the ATK and DEF of monsters.
Draco Face-Off, Luster, Master and Vector Pendulum engine
Your targets for Draco Face-Off are Luster, Master and Vector Pendulum. When you use Face-Off, you target Vector Pendulum and either Luster or Master. Then, your opponent chooses one and you can either special summon it or place it in your pendulum scale, and the other target goes to the extra deck.
Solemn Strike, Warning, and Guiding Ariadne engine
You’re playing the Solemn package for going first, or when you can’t OTK to protect your board. When Guiding Ariadne is destroyed you can reveal 3 counter traps from your deck, your opponent chooses one to add to your hand, and you shuffle the rest back into your deck. The choosing is not random, so your opponent chooses which one they add to yor hand.
“Card advantage Performapals”
These are the Performapals which make you draw cards or search cards.
Secondonkey sends a Performapal monster to the GY when it’s summoned, or it can add it to yor hand if you have 2 pendulum scales.
Guitartle is a scale 6, and its scale effect is that when another Performapal is activated in your other scale, you draw one card. The monster effect is irrelevant.
Lizardraw is a scale 6, and its scale effect is that, if you have a Performapal in your other scale, you can destroy this card to draw 1. Its monster effect is that when another monster you control is destroyed by battle or card effect, you can draw cards equal to the number of performapals you control.
Monkeyboard is a scale 4, unless you have a performapal in your other scale, in which case it’s a scale 1. Its scale effect is that during the main phase, in the turn you activate it, you can search a performapal monster. Its monster effect is irrelevant.
Skullcrobat Joker is a scale 8, and you can’t pendulum summon monsters other than performapals, magicians and odd-eyes. Its monster effect is that when it’s normal summoned you can search a performapal, magician or odd-eyes monster.
Pendulum Sorcerer is the only Performapal which both searches cards and helps you OTK. It’s a scale 2, and when you pendulum summon a Performapal, all Performapal monster you control gain 1000 ATK until the end of the turn.
“OTK enabler Performapals”
These are the Performapals which alter ATK and DEF, helping you OTK.
Camelump is a scale 2, and its scale effect is that you can target a monster you control; your opponent’s monsters lose 800 DEF, and the targeted monster inflicts piercing damage this turn. Its monster effect is that when it’s destroyed by battle, the monster that destroyed it loses 800 ATK.
Silver Claw is a scale 5, and its scale effect is that all Performapals you control gain 300 ATK. Its monster effect is that when it declares an attack, all Performapals you control gain 300 ATK.
Beast-Eyes Pendulum Dragon
You contact fuse this card using Vector Pendulum and a beast-type monster. When you destroy a monster by battle with this card, you can inflict damage to your opponent equal to the ATK of the beast-type monster you used to summon this card.
Dinoster Power, The Mighty Dracoslayer
You contact fuse this card using Luster or Master Pendulum, and 1 pendulum monster. Pendulum cards in your monster and pendulum zones can’s be destroyed by battle or by your opponent’s card effects. Once per turn, you can special summon one Dracoslayer pendulum monster from your hand or GY, but you can’t fuse with it.
Ignister Prominence, The Blasting Dracoslayer
You can synchro summon this card using Luster Pendulum and one or more non-tuner pendulum monsters. Once per turn, you can special summon one Dracoslayer monster from your deck in defense position, but you can’t synchro summon with it. Also once per turn, you can target one pendulum monster on the field or one card in the pendulum zone; destroy it, then you can shuffle one card on the field into the deck.
Majester Paladin, The Ascending Dracoslayer
You can make this card with any two pendulum monsters. When you Xyz summon this card you can, during the end phase, add one pendulum monster from your deck to your hand. You can detach one material from this card to special summon one Dracoslayer pendulum monster from your extra deck.
The rest of the extra deck is just generic rank 4 and 3 monsters, apart from Number 38: Hope Harbinger Dragon Titanic Galaxy (Which you can make with any two level eight monsters).
Some cool combos with this deck are:
Twin twisters and Guiding Ariadne
I would not really recommend this play, but if you want to, you can twin twisters your own Ariadne to use its effect to search a counter trap.
You can use Archfiend Eccentrick’s effect in the scale to pop a backrow, and then pendulum summon it from the extra deck to pop a monster.
Luster Pendulum and Guiding Ariadne
You can activate both cards in the scales, and then use Luster’s effect to search another Ariadne, then use Ariadne’s effect to search a counter trap.
Guitartle and Lizardraw
You can activate Guitartle, then Lizardraw in the scales to trigger Guitartle to draw one card, and then activate Lizardraw to pop itself to draw another card.
Guitartle and Monkeyboard
You can activate Guitartle, then Monkeyboard in the scales to trigger Guitartle to draw one card, then activate Monkeyboard to search a Performapal monster.
Lizardraw and Monkeyboard
You can activate both cards in the scales, then activate Monkeyboard to draw one card, and then Lizardraw to pop itself to draw another card.
Luster Pendulum and Pendulum Sorcerer
You can activate both cards in the scales, then use Luster to search another Sorcerer. Then you activate Sorcerer in the scale and when you pendulum summon Sorcerer from the extra deck, Sorcerer in the scale will trigger, as well as the other sorcerer on the field, popping a card(s) to search card(s) and boosting your performapals by 1000 ATK.
Secondonkey and Pendulum Sorcerer
When you pendulum summon both cards, you summon Secondonkey first and Sorcerer second, so that Sorcerer activates as chain link 1, then Secondonkey as chain link 2, searching a card with Secondonkey because you have 2 scales, and popping those scales to search 2 Performapals after you used them for Secondonkey.
You can use Ignister’s effect to special summon either Luster or Master Pendulum, and then you can use Ignister’s second effect to target the monster you summoned to destroy it and spin one card on the field to the deck.