Death March Survival Guide
I will give you some tips and tricks to survive Death March.
Invest In Quen & Axii
Always use Quen in every battle, in Deathmarch (especially against higher level enemies) you cannot afford even a single hit. If your Quen goes down throw it back up again and dash back if you don’t have enough stamina to use it and wait until you can. Even casting Quen on yourself the moment an enemy is attacking you will save your life that would have been ended in a second.
Never fight a battle without Quen being casted on at all times.
Axii allows you to persuade in conversations and avoid as many confrontations as possible. Axii also allows you to turn enemies into allies and make them kill each other, or to render a shield enemy defenseless as you can swiftly execute him.
Do All Witcher Contracts & Secondary Quests
You’ll need all the XP and Money. You’ll need XP to keep up with the increasingly harder enemies you face and to invest into skill trees. You’ll need Money to buy lots of food which brings me to my next tip…
Buy Lots of Food
Food is essential to regenerating health in fights. You have no way of regenerating health in a fight outside of Quen’s alternate cast (which can be overwhelmed by the amount of damage and just isn’t worth casting in a fight unless you are facing weaker enemies). And potions which I, have personally never invested in or used.
Only eat food when you have Quen casted, or you’ll risk having your health regen interrupted by an enemy attack.
Save Fairly Often (especially before higher level fights)
Always save before high level boss fights and fights you’re just not so confident about. I’ve fought 20 minute boss battles where any one hit would’ve killed me, but Quen has always saved my life. If an enemy is Level ??, it means their level is way higher than yours. Your best chance is to run away and come back as a higher level or to cheese the boss fight (i.e., shoot it down into the water if it can fly will insta kill it, or abuse its highly predictable attack pattern).
Memorize Enemy Attack Patterns
Most enemies have basic attack patterns that are easy to memorize. Keep in mind that some monsters have a common ancestor and different types of enemies may all have the same or a similar attack pattern.
Early Game Is The Hardest
As you advance you’ll find that the game becomes easier and you’ll have more freedom to explore more dangerous areas. Focus on leveling up at this point. You are at your weakest in early game.
Play With Controller
Use what you’re comfortable with, whether it be Mouse & Keyboard or Controller. I recommend Controller for an easier time, but that’s just me. Personally I find controller better for maneuverability and makes it easier to dodge, the controls are simpler too.
Place of Power
Search every “?” on your map and look for Places of Power, they grant you Ability Points and you’re going to need every edge you can get on Death March.
Invest In Light Attacks
Since you’re going to be jumping all over the place, light attacks are the only reliable option. Light attacks are very useful for abusing, cheesing and bullying enemies. The fastest way to kill enemies is light attacking with a high crit chance, which you can get from investing in light attacks with your ability points and with the Cat School Techniques perk that makes it so each piece of light armor increases critical hit damage by 25% and fast attack damage by 5%, which with all 4 Pieces of light armor will allow for 100% more critical hit damage and 20% more fast attack damage.
Start working towards Grandmaster Witcher Gear
With your increasing flow of XP and wealth you’ll be able to upgrade your selected schools’ gear and unlock the unique bonuses it provides. I recommend the
- School of the Cat Gear (Feline School Gear) Rewards a fast attack dodgy playstyle.
Bonuses for 3 pieces: Strong Attack increase Fast Attack damage for 5 seconds by 10% for each piece of the set.
- Bonuses for 6 pieces: Rear attacks deal 50% more damage, and also stun the opponent at the cost of 1 Adrenaline Point(s).
- This set would work well with the Cat School Techniques perk which makes each piece of Light Armor increases critical hit damage by 25% and fast attack damage by 5%.
- School of the Bear Gear (Ursine School Gear) Rewards a heavily Quen-oriented playstyle.
Bonuses for 3 pieces: When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set.
- Bonuses for 6 pieces: Damage dealt by Abilities involving the Quen Sign is increased by 200%.
- This set would work well with investing in Battle Trance (an Adrenaline Points build).
Invest In Battle Trance (Adrenaline Points)
- Adrenaline Point loss upon taking damage is lowered by 20%.
- Adrenaline Point gain: +1%
(Allows you conserve Adrenaline Points for the abilities below)
- When Vitality reaches 0, Adrenaline Points (if available) will be consumed to restore Vitality. The amount restored is based on the number of Adrenaline Points used. Adrenaline Point gain: +1%
(This Perk will give you many second chances in boss fights if an enemy manages to get past your Quen and onto your health bar)
- Instantly gain 1 Adrenaline Point when entering combat. The Adrenaline Points generated by Sword blows are increased by 5%. Adrenaline Point gain: +1%
(This allows for you to generate Adrenaline Points faster)
Flood of Anger
- When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increases Sign intensity by 25%. Adrenaline Point gain: +1%
(This can upgrade Quen and makes it even harder to break, this allows you to be incredibly tanky paired with the School of the Bear Gear)